Battle events

Battle events that may occur randomly, without any players' activity

As it happens in the real life, random situations could have a very strong impact on the outcomes of battle be it sudden weather change, or something else. The list of battle events will be continiously evolving.

Weather events, which are related to overall climate conditions

  • Rain - water, falling from the sky, slows all units movement by 15%, HP regen is decreased by 25%. Lasts for 3 minutes.

  • Whirlwind - wind picks up sand and dirt and makes it hard to move and see, slows all units movement by 25%, HP regen is decreased by 50%, brings back the fog of war to the zone where it lasts. Lasts for 3 minutes.

  • Sunshine - nice weather is always good to have, even at war, increases all units mivement by 15%, HP regen is increased by 15%. Lasts for 5 minutes.

  • other events - to be introduced later...

Intelligence events, which appear after reports from the satellite surveillance

  • Area scan - satellite zooms in the sudden field spot and send the report to you, reveals the fog of war on the 5% of the battlefield (if there is still some of it), slows the enemy air units in the area by 50%, raises the "data" resource gathering by 50%. Lasts for 1 minute.

  • Hackers attack - groups of hackers work for both factions and they regularly attack enemy IT infrastructure, steal 10% of

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